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Everything posted by Wally

  1. Εγω τα θελω στα ορια της επιληψιας χαχαχαχαχα
  2. Ελα γκρινιαρη! Θελουμε ray-tracing και το θελουμε τωρα!
  3. Wally

    RetroArch (PC)

    RetroArch stable (1.7.7) Launchbox stable (9.8) με Pause screen που ενεργοποιειται με συνδυασμο κουμπιων (η αχιλλειος πτερνα του RetroArch) Ολα σε ενα, νοικοκυρεμενα
  4. Αυτό που έδωσε ο Leon και το είχα και link στο αρχικό ποστ. Ρίξε μάτια
  5. To dosbox.conf μου. Εχω το παιχνιδι μεσα στο φακελο E:\SR (αλλαξτε τις τελεταιες γραμμες του αρχειου αναλογα) # This is the configurationfile for DOSBox 0.74. # Lines starting with a # are commentlines and are ignored by DOSBox. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen: Start dosbox directly in fullscreen. # fulldouble: Use double buffering in fullscreen. # fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768). # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # output: What video system to use for output. # Possible values: surface, overlay, opengl, openglnb, ddraw. # autolock: Mouse will automatically lock, if you click on the screen. # sensitivity: Mouse sensitivity. # waitonerror: Wait before closing the console if dosbox has an error. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry) # Possible values: lowest, lower, normal, higher, highest, pause. # mapperfile: File used to load/save the key/event mappings from. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. fullscreen=false fulldouble=false fullresolution=1024x768 windowresolution=original output=direct3d autolock=true sensitivity=100 waitonerror=true priority=highest,normal mapperfile=mapper-0.74.conf usescancodes=true [dosbox] # language: Select another language file. # machine: The type of machine tries to emulate. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # captures: Directory where things like wave, midi, screenshot get captured. # memsize: Amount of memory DOSBox has in megabytes. # This value is best left at its default to avoid problems with some games, # though few games might require a higher value. # There is generally no speed advantage when raising this value. language= machine=svga_s3 captures=capture memsize=63 [render] # frameskip: How many frames DOSBox skips before drawing one. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!. # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. frameskip=0 aspect=true scaler=normal2x [cpu] # core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate. # Possible values: auto, dynamic, normal, simple. # cputype: CPU Type used in emulation. auto is the fastest choice. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails. # (Example: fixed 4000) # 'max' will allocate as much cycles as your computer is able to handle. # # Possible values: auto, fixed, max. # cycleup: Amount of cycles to increase/decrease with keycombo. # cycledown: Setting it lower than 100 will be a percentage. core=auto cputype=auto cycles=auto cycleup=500 cycledown=20 [mixer] # nosound: Enable silent mode, sound is still emulated though. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 2048, 4096, 8192, 1024, 512, 256. # prebuffer: How many milliseconds of data to keep on top of the blocksize. nosound=false rate=44100 blocksize=2048 prebuffer=10 [midi] # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. # mididevice: Device that will receive the MIDI data from MPU-401. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details. mpu401=intelligent mididevice=default midiconfig= [sblaster] # sbtype: Type of Soundblaster to emulate. gb is Gameblaster. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. # sbbase: The IO address of the soundblaster. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. # irq: The IRQ number of the soundblaster. # Possible values: 7, 5, 3, 9, 10, 11, 12. # dma: The DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. # Possible values: auto, cms, opl2, dualopl2, opl3, none. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well). # Possible values: default, compat, fast. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000. sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 sbmixer=true oplmode=auto oplemu=default oplrate=44100 [gus] # gus: Enable the Gravis Ultrasound emulation. # gusrate: Sample rate of Ultrasound emulation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # gusbase: The IO base address of the Gravis Ultrasound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # gusirq: The IRQ number of the Gravis Ultrasound. # Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis Ultrasound. # Possible values: 3, 0, 1, 5, 6, 7. # ultradir: Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=false gusrate=44100 gusbase=240 gusirq=5 gusdma=3 ultradir=C:\ULTRASND [speaker] # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. # Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). pcspeaker=true pcrate=44100 tandy=auto tandyrate=44100 disney=true [joystick] # joysticktype: Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. # timed: enable timed intervals for axis. (false is old style behaviour). # autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks. # buttonwrap: enable button wrapping at the number of emulated buttons. joysticktype=2axis timed=false autofire=false swap34=false buttonwrap=false [serial] # serial1: set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq (optional). # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. serial1=dummy serial2=dummy serial3=disabled serial4=disabled [glide] # glide: Enable glide emulation: true,false. # grport: I/O port to use for host communication. # lfb: LFB access: full,read,write,none. glide=true grport=600 lfb=write [dos] # xms: Enable XMS support. # ems: Enable EMS support. # umb: Enable UMB support. # keyboardlayout: Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=auto [ipx] # ipx: Enable ipx over UDP/IP emulation. ipx=false [autoexec] # Lines in this section will be run at startup. # You can put your MOUNT lines here. @echo off mount c e:\sr -freesize 500 c: call STRT3FX.exe exit
  6. Και εμενα μου αρεσει το 3Dfx look Μου κανει εντυπωση παντως οτι δεν σας τρεχει. Χρησιμοποιησα το DOSBox build που ειχε υποδειξει ο @Leon μαζι με το NGlide και επαιξε αμεσως. Πριν καποιο καιρο μαλιστα το ειχα να παιζει και με τιμονι. Θα σας ποσταρω το mount να ειναι μεσα στο DOSBox config για να παιζει με διπλο κλικ
  7. Δυνατο trailer. Στα 62 της η Hamilton ειναι φετες και με φατσα πολεμαρχου. To Νοεμβρη θα γινει του Skynet.
  8. Την πετυχαμε περσι το καλοκαιρι στο χωριο της γυναικας μου. Ειχε ερθει ως επισκεπτης. Πολυ φιλικη. Η γυναικα μου και η κουνιαδα μου, μονο που δεν την εβαλαν να τους πει το Τα Κοριστια Ξενυχτανε...βγαλανε φωτογραφιες, την πρηξανε. Χαρα στην υπομονη της.
  9. Βρηκα ενα PDF που εξηγει πολυ λεπτομερως το Philips VCR format
  10. Οτι και να πεις, το δικο μου παραδειγμα για τον Λεβεντη ισοπεδωνει οποιαδηποτε αποπειρα να υπαρξει πιο δυσαρεστο παραδειγμα σαρανταρισματος!
  11. Eεεεεμ. Βασικα και εγω σοκαριστηκα οταν προσφατα εμαθα την ηλικια του προεδρου...
  12. Οντως, οι καναπεδες και τα τραπεζια απαραλακτα. Και οι σερβιτοροι ρετρο. Παμε καμια φορα οικογενειακως αλλα οι μικρες φρικαρουν με τη ρετριλα. Κανει και το 3ο καλυτερο προβειο γιαουρτι (εχω εναν εθισμο στα προβεια γιαουρτια) στη πρωτευουσα.
  13. Ρε καθαρματα, γιατί δεν παίζετε το Screamer Rally που έβαλα ως GotW εχτές????
  14. Εχω μια μανια με τα μαγνητικα μεσα αποθηκσευσης ηχου και εικονας. Δεν ειχα πολυ ασχοληθει με το VCR της Philips. Πολυ καλη φαση. Ευχομαι να βρεις μηχανημα!
  15. Για το θάνατο της Τσιουνη, παραθέτω/κλέβω σχόλιο του κ. Τιμογιαννακη
  16. Δεν θυμάμαι αν το έχω αναφέρει. Όταν το 1990 βλέπαμε τον Λεβέντη με τα τηλέφωνα και τις πίτσες που τον θεωρούσα ηλικιωμένο...ήταν 40 ετών (και ίσως ακόμα πιο νεος) Αυτά
  17. ...αλλά για να μην πάω σε κάτι completely different από αυτό που είχα στο μυαλό μου: Παιχνιδι: Screamer Rally (Milestone 1997) Πλατφορμα: PC Πληροφορίες: wiki official page GOG Wish thread (ψηφίστε!) Emulators: DOSBox (δείτε το ποστ του @Leon ) - Μαγκιά όποιος έχει κρατήσει PC με Win98SE και Voodoo I Συνολικός χρόνος για τους 3 γυρους της πρώτης πίστας (China) σε Arcade Mode με οποιο αυτοκινητο και transmission γουσταρετε.
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