"Ο Peter Moore φταιει για ολα" a ka συνεντευξη στη Guardian

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Αν θέλετε να μαθετε τι οδηγησε στην "κατρακυλα" του Dreamcast διαβαστε το παρακατω.

Peter Moore Interview: Part One [The Guardian]

http://www.guardian.co.uk/technology/gamesblog/2008/sep/11/gamesinterviews.microsoft1?gusrc=rss&feed=technology

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Δειγμα.

We had a tremendous 18 months. Dreamcast was on fire – we really thought that we could do it. But then we had a target from Japan that said we had to make x hundreds of millions of dollars by the holiday season and shift x millions of units of hardware, otherwise we just couldnʼt sustain the business. So on January 31st 2001 we said Sega is leaving hardware. We were selling 50,000 units a day, then 60,000, then 100,000, but it was just not going to be enough to get the critical mass to take on the launch of PS2. Somehow I got to make that call, not the Japanese. I had to fire a lot of people, it was not a pleasant day.
Peter Moore Interview: Part One [The Guardian]

Recently, I met Peter Moore, ex-head of Sega of America, ex-head of Xbox, now President of EA Sports. I was interviewing him for Esquire magazine (you can see that feature in the October issue), but there was a lot of stuff I couldn't fit in. We talked for two hours about his entire career, about his highs and lows, and about some of the key controversies of the console wars.

Over the next five days, I'm running the best of that frank and illuminating discussion, starting with Moore's early days in the States and his move to Sega...

So let's go right back to the beginning. You graduated from a physical education college and went out to the States to teach soccer. What happened next?

I needed a real job. I got a job for Patrick, the French football shoe company, and I became a sales rep in Southern California. I covered the area from the Mexican border all the way up to Bakersfield - which is a massive geographical expanse – in a Toyota Camry with a shoe bag. I moved up to San Francisco in the mid-eighties, and then I became president of Patrick in 1988. I was 11 years in total at Patrick, then I went to Reebok, to get them into worldwide sports with the focus on soccer. Reebok was in Boston: great city, awful winters – I wanted to get back to the West Coast, and that's how I got into videogames.

A recruiter called me and said 'what do you know about videogames? Do you know Sega and have you ever heard of the Dreamcast?' and I replied 'Not much, yes I have and no, I haven't'. So we moved back to the Bay Area of San Francisco where Sega's based.

What do you think Sega saw in your work at Reebok?

I started at Reebok as Director of Global Sports – I was identified as someone who could globalize Reebok. I ended up as Senior Vice-President of Global Sports Marketing in the early years when we got Ryan Giggs, Dennis Bergkamp and Andy Cole. I signed Liverpool – which was a great moment for me as a Scouser.

The Dreamcast was an interesting beast. Sega was so financially strapped, and it had already launched in Japan to a sort of tepid, luke-warm reaction. These are big stakes games. I mean, when you're launching a games console, you need hundreds of millions of dollars to get it off the ground… and so the North American launch was the last best chance – Europe was going to be launching but there wasn't enough there to salvage what was going to be a tough situation with the PS2 looming 12 months out … The US was the last best chance of getting the Dreamcast up and running.

We amassed a very strong line up of titles, but unfortunately, EA - God bless 'em – decided they weren't going to publish on Dreamcast. That forced me to build my own sports brand, called 2K – we came up with the name one night, because it was the Y2K period, we needed to get the packaging done and we couldn't come up with a name. So we just said, 'let's call it 2K sports'. It was the best we could come up with.

Dreamcast was a phenomenal 18 months of pain, heartache, euphoria… We thought we had it, but then Playstation came out, that infamous issue of Newsweek with the Emotion Engine on the cover… and of course, EA didn't publish which left a big hole, not only in sports but in other genres. We ended up that Christmas period not being able to get to where we needed to be – we weren't far short, we just couldn't get that critical mass…

It seemed that the European office weren't as confident as the American office…

We [sega of America] knew we could win. It was just indicative of the complete lack of integration – the Dreamcast logo was blue in Europe instead of orange, the concept of a globalised brand, which we're now building here at EA Sports, just evaded the Japanese completely. And JF, who was the general manager in Europe, went his own way, had his own positioning. We had a very different positioning, we were very aggressive in the US – and it was a little challenging in Europe. There wasn't that, 'let's go and get them, we can win this battle'.

You know, I loved the console wars and still do even though I'm no longer in the console business… the idea of being upfront, getting after Phil Harrison, getting after Kaz Hirai and then later getting after John Riccitiello… I think the consumer loves it, it adds publicity and it adds fire around the industry. And in those days we needed to because we didn't have the money …

In the end it didn't work out. It was tough, but those were great days and I've never met anybody who regretted buying a Dreamcast. Soul Calibur anyone? We had a lot of content, a lot of fun and we had tremendous PR, and we got after it in a unique way – the 'Its thinking' campaign was a great campaign, we had these wacky 15-second spots on MTV, we launched on 9.9.99 at the MTV Music Awards, we hit the road with Linkin Park and Limp Bizkit of all people; the Family Values and Anger Management tours – we were a big brand.

But then it all went pear-shaped in Christmas 2000.


Okay, but let's go back to the hopeful years. You said you didn't have much money or much time, but you certainly seemed to make an impact.


Oh yeah. I mean, I arrived in February and we were launching in September, so I had seven months to figure out, a) what the industry was and b) what the console and software were, and then build a marketing campaign. Which we did by April. In 60 days we came up with 'It's Thinking'. We filmed a huge ad spot in Vancouver, we went ten nights and did Apocalypse, a multimillion dollar TV spot (by ad firm Foote, Cone and Belding). It was this idea that the console was actually thinking, and it was bringing 747s down, it had this Black Rain-style look. We only ran that spot once on 9.9.99 during the video music awards and it became very viral - this is obviously a long time before YouTube.

We had a tremendous 18 months. Dreamcast was on fire – we really thought that we could do it. But then we had a target from Japan that said – and I can't remember the exact figures – but we had to make N hundreds of millions of dollars by the holiday season and shift N millions of units of hardware, otherwise we just couldn't sustain the business.

So on January 31 2001 we said Sega is leaving hardware – somehow I got to make that call, not the Japanese. I had to fire a lot of people, it was not a pleasant day.

We were selling 50,000 units a day, then 60,000, then 100,000, but it was just not going to be enough to get the critical mass to take on the launch of PS2. It was a big stakes game. Sega had the option of pouring in more money and going bankrupt and they decided they wanted to live to fight another day. So we licked our wounds, ate some humble pie and went to Sony and Nintendo to ask for dev kits.

Actually, the only company that ever called was Microsoft and that became my link with the company, because of the respect I had for Robbie Bach. Xbox had launched, I was onstage with Robbie, I was the only third-party who'd go on stage with Microsoft at E3 - at that time people were saying Microsoft couldn't get it done, but I believed they could, because I believed in online. I always thought that online was going to be the key. And the line I came up with was, 'we're taking games where gaming is going'. Everybody laughed because we had Seganet going with just 50,000 people online… but I always think Dreamcast was the precursor to the next-gen consoles, because we then brought out a broadband adaptor – remember playing Quake 3 through Broadband? Only 5% of people had broadband in those days – it sounds like it was a hundred years ago, but it was 2001!

The first real multiplayer console game was NBA 2K1. I always remember when we launched Seganet. We were in some nightclub in Hollywood, and we'd just had the band Filter onstage, which brought the house down. I played against Ice Cube. I was crapping myself because we had to dial the frickin' modem to connect to San Francisco. And it worked. Those were seat of the pants moments, the fact that you had to get a dial-up telephone modem to work, and then we were doing a satellite video feed down from Visual Concepts… it was a wild night, I don't remember much after that. That was the first time anyone had seen an online console game.
 
Τελευταία επεξεργασία από έναν συντονιστή:
Κατω τα χερια απο το Πετρο!

Εφτιαξε τα μονα σοβαρα nextgen αθλητικα games,συνδεσε το ονομα του με τα 2 καλυτερα (games-wise)console launches στην USA(DC,XBOX),κανει tatoo τα επερχομενα megatons,ειναι μεσα στο χαβαλε,κανει τις παρουσιασεις απολαυση κτλ :headbangdude:

Ο ΤΥΠΟΣ ΕΙΝΑΙ ΜΟΡΦΗ!Ο ΠΑΤΡΙΑΡΧΗΣ ΤΩΝ CONSOLE WARS! ;)

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Petition:Φερτε πισω το Πετρο!! :D
 
πρεπει παντως να αναγνωρισουμε οτι εχει προσφαιρει πολλα σιγουρα τα καλα του dreamcast τα ειδαμε στο xbox αν και η διαρκεια της κονσολάς αφησε μια γλυκοπικρη γευση....
 
3 σχόλια για το δεύτερο μέρος:

But [sony] were brilliant at FUD – you know, fear uncertainty and doubt. It was a massive FUD campaign.
Όντως FUD και άγιος ο Θεός...

we had some great games – SoulCalibur, Sonic Adventure, Trickstyle, Ready 2 Rumble. When you look at them today, you chuckle, but they were on the cutting edge graphically at that time…
Όχι βρε Peter, ακόμα και σήμερα κανείς δεν γελάει. Τουλάχιστον το Soul Calibur, αν όχι και τα άλλα, παραμένει εντυπωσιακό και ας έχουν βγει άλλες 3 εκδόσεις.

One was Standoff, which in fact you never saw because it was banned. Well, it wasn't banned, I couldn't get it through Microsoft
To κακό είναι ότι δεν πέρασε η διαφήμιση μεν, πέρασε η ουσία της δε: Μπαμ και μπουμ οι κουμπουριές. Τίποτα άλλο στο 360 εκτός από FPS ρε παιδιά; (lol, δεν κρατήθηκα!)
 
Maddog είπε:
Τουλάχιστον το Soul Calibur, αν όχι και τα άλλα, παραμένει εντυπωσιακό και ας έχουν βγει άλλες 3 εκδόσεις.
Aναμφισβήτητα !

Μεγάλο παράπονο που ποτέ δε βγήκε κανένα της σειράς στα PC''s.....
 
ιδου και η κομμενη διαφημιση...πολυ πλακα!

[ame=http://www.youtube.com/watch?v=CoA5mC5FgIw]Xbox 360 - Standoff

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και μια αλλη κομμενη...επισης πολυ πλακα

[ame=http://www.youtube.com/watch?v=StOJr2k5Y-U&feature=related]YouTube - New Xbox 360 Commercial - Redneck Hunting

[/ασχετο]
 
Πάλι δεν μπορώ να αντισταθώ να κάνω ένα σχόλιο.

So in the future hard drives are going to be bigger, broadband is going to be faster and we're going to look back and laugh at the fact that we used to drive to the store to buy a piece of plastic with data on it. That business model isn't going to exist – I don't know whether it's going to be five years from now or ten years, but it's not going to be around anymore.
Τα ίδια έλεγαν και για τα βιβλία και τα περιοδικά, αλλά κανένας δεν ασχολείται με e-books και e-mags όταν πρόκειται για σοβαρό διάβασμα.

Δυστυχώς για εσάς κ. Moore και τις κακώς εννοούμενες "οικονομίες" που η βιομηχανία σας θα ήθελε να επιβάλλει (καταργώντας δισκάκια, manuals και εξώφυλλα), σε πολλούς από εμάς αρέσει να κρατάμε το original στα χέρια μας. Και εμείς είμαστε αυτοί που κινούμε την αγορά. Καταργώντας τα, απευθύνεστε στους αδιάφορους για όλα τα παραπάνω, οι οποίοι έχουν όνομα. Βασικά λέγονται πειρατές -εννοώ ότι βασικά οι χρήστες πειρατικών δεν ενδιαφέρονται για κουτιά και manuals- και πιθανότατα θα προτιμήσουν να (συνεχίσουν...) να το κατεβάζουν από τις γνωστές οδούς. Ακόμα-ακόμα, αν θελήσεις να πάρεις δώρο ένα παιχνίδι για ένα φίλο σου, το "σου αγόρασα να κατεβάσεις το FIFA 2018" ακούγεται "κάπως". Όπως και να το δεις, κάτι με υλική υπόσταση "μετράει" περισσότερο από όσο θα γούσταραν τα διάφορα "στελέχη" της "βιομηχανίας"...και δεν ξέρω αν θα καταργηθεί τόσο απλά όσο μας το παρουσιάζει ο πολύς κύριος Moore.

Εκτός αν τα δώσετε σε πραγματικά ανταγωνιστικές τιμές. Μέχρι στιγμής το πληρωμένο downloadable content δεν έχει δοθεί με τρόπο που να το κάνει πραγματικά γοητευτικό. Και αμφιβάλλω αν θα γίνει κάτι τέτοιο ακόμα και στα 10 χρόνια που ελπίζει ο κ. Moore.
 
Επιλογος.

Επιτελους μας .......... :angry:
:D

I am so fortunate to have been part of this industry at a time of technological advances that have changed the way we all play games. I am especially fortunate to have spent 4 1/2 exhilarating years at Microsoft, working with some of the most passionate, smartest people I have ever had the honour and privilege of working with. I guess you have to work there to truly appreciate what a unique and special company Bill and Steve have built, and I think gamers need to fully appreciate the positive impact that the Xbox consoles, and in particular Xbox Live, have had on our industry. I worked with a team of people so special and so near and dear to my heart, that not a day goes by where I don't miss them in some way. Same with our studios — the flair and creativity of Rare, the sheer brilliance and focus of Bungie, the game-changing team at Lionhead, and all of the other brilliantly-talented teams that helped drive hardware sales with great software.
Microsoft changed the world of enterprise and communications with Windows, and when all is done and dusted, I know the same will be said of the world of entertainment because of Xbox. The company is too focused, the people too smart, to achieve anything less, and I feel incredibly proud to be a tiny part of that legacy.
And as I've said on numerous occasions, as hard as it was for me to leave a place so near and dear to me, EA SPORTS was the one and only job that could have ever pulled me away from Redmond. To my delight, I've found a place, in EA, that also has made an indelible impact on this industry and a brand, in EA SPORTS, that has had extraordinary success, an incredible impact and that has such a bright future that sometimes I feel like the luckiest guy alive. But we're not perfect. We've got our sleeves rolled up with a lot of work ahead to meet the vision I have for us to fundamentally change the way people from around the world engage in sports and sports entertainment.
Peter Moore Interview: Epilogue [Guardian]
 
Αλλη μια συνεντευξη του Πιτα που μας λεει ποσο στεναχωρηθηκε που κατεβασε τον διακοπτη του Sega Hardware division.




PM: Well, I don't regret, but from a moment of sadness, [it was tough] when we had to say goodbye to the Dreamcast and admit to the world that Sega, after a couple decades of being a powerful hardware player who helped define and craft the direction of the industry, was unfortunately getting out of the hardware business.
http://www.industrygamers.com/news/better-know-peter-moore/
 
I took a leap of faith – I had to move my family back 2500 miles and entered an industry at 40 something years of age that I really knew nothing about. But I was fascinated by the opportunity.
Στου κασίδη το κεφάλι έμαθε την τέχνη ο Πετράκης. Έθαψε πρώτα την Sega, μετά το πρώτο XBox. E, στην τρίτη απόπειρα στην EA, τα κατάφερε κάπως καλύτερα... :p
 
Ωραιος ο Πιτας,οι παπουδες στην Sega κοιμοντουσαν τον υπνο του δικαιου μεχρι που τους τα βροντηξε και εφυγε.

Link
 
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